IHCI GET CGVCVIP 2024 Proceedings

 

Proceedings of the IHCI 2024 + GET 2024 + CGVCVIP 2024

Budapest, Hungary, 13 – 15 July 2024

Edited by Katherine Blashki and Yingcai Xiao

ISBN (Book): 978-989-8704-58-0
ISBN (CD-ROM):

Titles Published in This Volume

DO WE HAVE GESTURES IN OUR HANDS? - ON THE INFLUENCE OF HAND CHARACTERISTICS ON MID-AIR GESTURE RECOGNITION
Lisa Graichen and Matthias Graichen

A REVIEW OF THE APPLICATION OF TECHNOLOGY ACCEPTANCE MODELS IN THE HEALTHCARE
Sadjad Eskandari and Juan P. Valente

FOSTERING EMOTIONAL ATTACHMENTS TO CARS: INSIGHTS FROM A FOCUS GROUP STUDY
Mareike Grund, Ingo Totzke and Arnd Engeln

PREDICTING STEM LEARNERS’ PERFORMANCE IN SERIOUS GAMES FOR COMPUTATIONAL THINKING USING GAME LEARNING ANALYTICS FRAMEWORK
Fatin Nasuha Abdul Razak, Amirrudin Kamsin and Hameedur Rahman

DESIGN GUIDELINES FOR PERSONALITY BASED INTERFACES
Dina A. Zekry, Khaled Nagaty and Gerard T. McKee

NATURAL INTERACTION FOR MUSEUM INSTALLATIONS DISPLAYING CULTURAL HERITAGE: A CASE STUDY OF THE RECREATION OF THE TORRE DE LA PARADA
Luis Antonio Hernández-Ibáñez, Viviana Barneche-Naya and Guillermo Franganillo-Parrado

AN ANALYSIS OF INTERACTION BEHAVIORS IN PERSONALIZED LEARNING
Emine Cabı and Hacer Türkoğlu

FROM A PARTICIPATORY CITY TO A COLLABORATIVE CITY: VIDEO GAMES AS AN EMERGENT TOOL FOR COLLABORATIVE DESIGN
Khalil Morad El Ghilali, Iman Meriem Benkirane, Vassilis Bourdakis and Giorgos Papakonstantinou

DOWNFALL SEED SPREAD. A STACK-BASED ALGORITHM FOR THE AUTONOMOUS GENERATION OF 2D MAPS IN VIDEOGAMES
Lenin Acosta-Guevara, Félix Fernández-Peña, Pilar Urrutia-Urrutia and Diana Coello-Fiallos

REHASHING STORYTELLING IN THE MOBILE GAME: 'WALKING DEAD MATCH 3 TALES' CASE
JaeJun Lee and Soyoun Eom

USING GAMIFICATION FOR TEAMBUILDING, COMMUNICATION AND INNOVATION – RESULTS FROM A LEGO® SERIOUS PLAY® WORKSHOP
Julia Thurner-Irmler and Marietta Menner

EXPLORATORY STUDY ON QUANTIFYING COMPLEXITY IN THE TEMPORAL STRUCTURE OF ELECTROACOUSTIC MUSIC
Jumpei Hayata, Shingo Honda, Soma Arai, Hidefumi Ohmura and Takuro Shibayama

UNFOLDING EDUCATIONAL GAMES AS SOFTWARE: GAME DESIGNERS’ PRACTICES AND PLAYERS’ PSYCHOLOGY
Mifrah Ahmad

A PLAYFUL APPROACH TO EXTENDED REALITY GAME DEVELOPMENT BY INTEGRATING TANGIBLE AND VIRTUAL INTERFACES
Hengbin Zhang, Xinyi Wu, Xiaoyang Wu and Ruowei Xiao

A METHOD FOR EMBEDDING BIOMETRIC AND OTHER INFORMATION IN COLOR IMAGES OF FACES
Nazym Kaziyeva, Georgy Kukharev and Kalybek Maulenov

TEXTILE PATTERN DESIGN GENERATION USING GENERATIVE ADVERSARIAL NETWORKS
Diogo Araújo, Luís Romero and Pedro Miguel Faria

BIDIRECTIONAL FEATURE PYRAMID FOR FACE DETECTION IN DENSE CROWD SCENES
Yajuan Wei, Zhiejie Xu, Chuan Dai and Wanju Zhang

MESH-POLYPDET: SURFACE MESHES BASED POLYP DETECTION IN VIRTUAL COLONOSCOPY
Ming Ma, Chenyang Sun and Na Lei

NONINVASIVE VISUALIZATION OF MUSCLES DURING SWALLOWING USING A MUSCLE DEFORMATION SENSOR
Satoshi Shimabukuro, Ryouta Arashiro and Emi Tamaki

EXPLORING THE BENEFITS OF PHYSICAL FEATURES IN VIRTUAL REALITY ON CUSTOMER EXPERIENCE
Robin Cherix, Maud Julmy, Marine Capallera, Julien Roland and Elena Mugellini

USER-CENTERED DESIGN OF AN OMNIDIRECTIONAL TREADMILL VIRTUAL REALITY EXERGAME
Daniel Cliburn, Vijay Kumar and Ethan Perez

REINFORCEMENT LEARNING TO GENERATE LEVELS FOR DESIRED DIFFICULTY
Donghyun Lee and Kyoungsu Oh

SERIOUS GAME FOR ADHD DIAGNOSIS
Georgios Liapis, Kejsi Rrasa, Michael Roditis, Kostas Klimantakis and Ioannis Vlahavas

A DEFORMABLE 3D ZEBRAFISH MODEL FOR BRIGHT-FIELD MICROSCOPY IMAGE SIMULATION
Richárd Jámbor and Attila Tanács

A RECEPTIVE ENHANCED BASED MULTI-SCALE FEATURE FUSION NETWORK
Guojun Mao and Xinchao Zhang

WORK IN PROGRESS: PRINTED CIRCUIT BOARD DEFECT DETECTION WITH PHOTOMETRIC STEREO AND NEURAL INVERSE RENDERING METHOD
Angelika Hable and Dieter P. Gruber

VIDEO-BASED PIANO PERFORMANCE EVALUATION VIA DYNAMIC TIME WARPING (DTW)
Vincentius Marcell and Chuan-Kai Yang

BONE POROSITY AND THICKNESS EVALUATION BY ULTRASONIC SIGNALS USING PATTERN RECOGNITION
Maksims Mamontovs, Aleksandrs Sisojevs and Alexey Tatarinov

EXPLORING THE INCORPORATION OF ARTIFICIAL INTELLIGENCE INTO DIGITAL TECHNOLOGIES FOR ART THERAPY
Augustina Ao Liu and Yuxi Ethan Cui

CLARIFYING DEFINITIONS: A SCOPING REVIEW OF DATA PHYSICALIZATION IN HUMAN-COMPUTER INTERACTION
Giorgia Burzio and Venere Ferraro

TRANSDISCIPLINARY FUTURES: ENHANCING GAME DESIGN AND INTERACTIVE MEDIA EDUCATION IN THE HIGHER EDUCATION LANDSCAPE
Bradley Young

ACHIEVING MOTIVATION-PSYCHOLOGICAL IMMERSION IN TECHNOLOGY-ASSISTED LEARNING, CONSIDERING EMOTIONAL STATES
Ehm Kannegieser and Robert Külpmann

DEVELOPMENT OF A COMPETENCE MEASUREMENT TOOL WITHIN A CUSTOMIZABLE GAMIFICATION ENVIRONMENT
Manuela Sachse, Christoph Laroque and Lisa Strauch

 

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